Hero's Adventure: Road to Passion

Which door you knock, and who still sits at the table

Library

Answers stop at where you are, in every room.

Workbench

Early locks: who you are, the first village, and the door a sect closes.

Where you are

Each room remembers its own place. Moving here does not touch the others.

Before the forest

The first screen is already a lock

Face and name are yours. Weapon class and traits are not cosmetics. Fist, sword, blade, or a long weapon will find teachers. A fan, a brush, or a zither will wait longer for a late manual. Put points on the body that will walk, not the number that looks sharpest on the sheet. This room will not dump a min-max table.

Heads up. People reroll after Nameless because they treated creation as a dress-up menu.

The ask box follows you between rooms. Hit a wall on the farm, ask. Hit one on a romance path, ask. Same conversation.